8:30 AM-9:15 AM
Chair: Tony DeRose, Pixar Animation Studios
Room: Belle Meade
The original theory of splines grew out of the study of simple variational problems. A spline was a smooth function that minimized some notion of energy subject to a set of interpolation constraints. A more recent method for creating splines is subdivision. In this framework, a spline is the limit of a sequence of functions, each related by a simple averaging rule.
The speaker will show that the two ideas are intrinsically related. Specifically, the solution space to a wide range of variational problems can be captured as a spline space defined through subdivision.
Joe Warren
Department of Computer Science
Rice University
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