10:30 AM-12:30 PM
Room: Rio Grande Ballroom
Over the last few years, multiresolution methods have found several applications in computer graphics and modeling. There are now several instances where multiresolution methods provide sympotitical optimal solutions for computer graphics problems. In this minisymposium we focus on multiresolution methods for model description and manipulation. There are essentially two types of algorithms: unstructured (i.e. irregular) mesh hierarchies typically work from fine to coarse and try to find approximations of the original model with fewer and fewer triangles; structured hierarchies use regular 4:1 splits to adaptively approximate the model at a given resolution. Both types of algorithms will be discussed. In particular we will focus on applications such as fast rendering, remeshing, interactive editing, morphing, and filtering.
Organizers: Wim SweldensCreated LMH, 5/18/99; Last Updated MMD, 6/15/99